The art and science of GBL: Game Based Learning
Gaming in the Classroom Over 60%: of learners say leader boards and competition would motivate them. 80% of learners would be more productive if learning was more game-like. 97% of teachers use digital games created for educational use. 70% of teachers saw increase in student engagement when using educational video games. “Gamification should be about driving learning and behavior change” — Karl Kapp, professor of instructional technology, Bloomsburg University Source: Online-Education-Degrees.net