The art and science of GBL: Game Based Learning

Gaming in the Classroom

Over 60%: of learners say leader boards and competition would motivate them.
80% of learners would be more productive if learning was more game-like.
97% of teachers use digital games created for educational use.
70% of teachers saw increase in student engagement when using educational video games.

“Gamification should be about driving learning and behavior change” — Karl Kapp, professor of instructional technology, Bloomsburg University

The Gamification of Education