Considering Gamification Player Types

Considering Gamification Player Types

Blog, Gamification
There are many different descriptions and definitions of user/player types in gamification and this infographic describes just one of these views. Whether you prefer Bartle, Marczewski or the unified model, it is important to consider player types and what appeals to each of them so you may design a gamified system with maximum appeal across the groups. From Visually.
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The Five Types of Gamified Experiences

The Five Types of Gamified Experiences

Blog, Gamification, Serious Games
When starting to discover gamification it is important to have an understanding of what gamification is, and what it isn't, and how it fits in with the other gamelike experiences we encounter in life. Is Gamification the same as Serious Games? Are Simulations actual Games? To try to make the distinctions between gamified experiences a little more clear, I have put together a chart which show the essential differences and where each one sits in relation to the others:     To break this down further, I will briefly go through each type of gamified experience: Games On the chart, Games are at the bottom left. They use elements of gameplay such as rules and scoring and are created primarily for entertainment purposes. There is no purpose beyond playing the…
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The 74 year old Pokemon Trainer

The 74 year old Pokemon Trainer

Blog, Gamification
Gamification and videogames overlap with the mighty Pokemon Go! This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience. 74-year old Spaniard Amadeo Busquets was diagnosed as a diabetic and was told by doctors that he needs to walk at least four kilometers a day. The trouble was, he found it incredibly boring... Pokemon GO It was then that he decided to find something that he could do whilst engaging in his daily exercise. The solution he came up with was to gamify his boring experience into an opportunity to enter the world of Pokemon GO. As a result of his daily walks he was able to collect almost every available Pokemon and is the envy of most players.…
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Gamification Guru Power 100 no.27!

Gamification Guru Power 100 no.27!

Blog, Gamification
Metal (Gamification) Guru Today sees the publication of the Rise Global 'Gamification Gurus Power 100'. Although I have mixed feelings about Leaderboards, there's something undeniably intoxicating about being added to and then being positioned on the list. Having reached the heady position of 27th on the list for November 2017 (and improving on my last month position), I have encountered an unexpected side effect of this status: My positioning gives me a vote on the Annual Awards which will be presented at Gamification Europe, held this year in Brighton on November 27th. Not only that, my vote is also weighted by my Guru Score which gives me reasonable punching power without breaking my fingers. And this is the BEST part of it! I can now cast my votes for the…
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Serious Games – Instructional Design Best Practices

Serious Games – Instructional Design Best Practices

Blog, Serious Games
When building a Serious Game it is a good idea to consider an Instructional Design process and applying the principles of Instructional Design. This infographic illustrates best practices in instructional design for Serious Games and using game mechanics and gamification to engage the user. Find more education infographics on e-Learning Infographics
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