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	<title>Blog Archives &raquo; Gamification Time</title>
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	<description>Gamification, Serious Games and Gameful Design</description>
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		<title>Considering Gamification Player Types</title>
		<link>http://gamificationtime.com/player-types/</link>
		
		<dc:creator><![CDATA[Steven Markham]]></dc:creator>
		<pubDate>Sat, 11 Nov 2017 21:06:44 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[player types]]></category>
		<guid isPermaLink="false">http://gamificationtime.com/?p=171</guid>

					<description><![CDATA[<p>It is important to consider player types and what appeals to each of them so you may design a gamified system with maximum appeal across the groups.</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/player-types/">Considering Gamification Player Types</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>There are many different descriptions and definitions of user/player types in gamification and this infographic describes just one of these views.</p>
<p>Whether you prefer Bartle, Marczewski or the unified model, it is important to consider player types and what appeals to each of them so you may design a gamified system with maximum appeal across the groups.</p>
<div class="visually_embed">
<p><img decoding="async" class="visually_embed_infographic" src="https://visual.ly/node/image/164521?_w=540" alt="eCommerce gamification: types of users" /></p>
<div class="visually_embed_cycle"></div>
<p>From <a href="https://visual.ly">Visually</a>.</p>
</div>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/player-types/">Considering Gamification Player Types</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">171</post-id>	</item>
		<item>
		<title>The Five Types of Gamified Experiences</title>
		<link>http://gamificationtime.com/types-gamified-experiences/</link>
		
		<dc:creator><![CDATA[Steven Markham]]></dc:creator>
		<pubDate>Thu, 09 Nov 2017 15:30:23 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[game mechanics]]></category>
		<guid isPermaLink="false">http://gamificationtime.com/?p=156</guid>

					<description><![CDATA[<p>When discovering gamification we need an understanding of what gamification is, and what it isn't, and how it fits in with other gamelike experiences.</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/types-gamified-experiences/">The Five Types of Gamified Experiences</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>When starting to discover gamification it is important to have an understanding of what gamification is, and what it isn&#8217;t, and how it fits in with the other gamelike experiences we encounter in life.</p>
<p>Is Gamification the same as Serious Games? Are Simulations actual Games?</p>
<p>To try to make the distinctions between gamified experiences a little more clear, I have put together a chart which show the essential differences and where each one sits in relation to the others:</p>
<p><img fetchpriority="high" decoding="async" class="size-full wp-image-157 aligncenter" src="https://i0.wp.com/gamificationtime.com/wp-content/uploads/2017/11/gamified-experiences1.png?resize=640%2C452" alt="Gamification TIme: Gamification and gamified experiences" width="640" height="452" srcset="https://i0.wp.com/gamificationtime.com/wp-content/uploads/2017/11/gamified-experiences1.png?w=842 842w, https://i0.wp.com/gamificationtime.com/wp-content/uploads/2017/11/gamified-experiences1.png?resize=300%2C212 300w, https://i0.wp.com/gamificationtime.com/wp-content/uploads/2017/11/gamified-experiences1.png?resize=768%2C543 768w" sizes="(max-width: 640px) 100vw, 640px" data-recalc-dims="1" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>To break this down further, I will briefly go through each type of gamified experience:</p>
<h3>Games</h3>
<p>On the chart, Games are at the bottom left. They use elements of gameplay such as rules and scoring and are created primarily for entertainment purposes. There is no purpose beyond playing the game itself.</p>
<h3>Serious Games</h3>
<p>This type of Game can use elements such as rules and scores but will apply to or model a purposeful real-world situation or outcome, such as learning. Many educational and training games fall under this category.</p>
<h3>Simulation</h3>
<p>Many Simulations look very much like video games but they have purpose beyond that of entertainment and, like Serious Games, are typically applied to or model real-world experiences such as learning to fly an aircraft or even practicing surgical procedures.</p>
<h3>Gamification</h3>
<p>Gamification does not use gameplay and has a purpose beyond entertainment. It is</p>
<blockquote><p>&#8220;<strong>The use of game elements in non-game situations to create motivating and engaging real-life experiences&#8221;.</strong></p></blockquote>
<h3>Gameful Design</h3>
<p>This uses elements of design from games but does not use gameplay and is not designed for entertainment. It is mainly for an aesthetic purpose and to attract and engage users by providing a fun experience. An example would be using video game graphics in a website design.</p>
<p>&nbsp;</p>
<p>Of course, the reality is that this a loose model and open to some interpretation. You will see overlaps, leaps and merges of each of the gamified experience types quite often. Despite this, I feel that it is best to at least set of some form of framework which may be applied in the majority of cases.</p>
<p>For the rest, well&#8230; play around with them..!</p>
<p>&nbsp;</p>
<p><em>You can connect with Steven on <a href="https://www.facebook.com/gamificationtime/" target="_blank" rel="noopener">Facebook</a>, <a href="https://twitter.com/Gamification101" target="_blank" rel="noopener">Twitter</a> and <a href="https://www.linkedin.com/in/steven-markham-7566084a/" target="_blank" rel="noopener">LinkedIn</a>.</em></p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/types-gamified-experiences/">The Five Types of Gamified Experiences</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">156</post-id>	</item>
		<item>
		<title>The 74 year old Pokemon Trainer</title>
		<link>http://gamificationtime.com/gamified-pokemon/</link>
					<comments>http://gamificationtime.com/gamified-pokemon/#respond</comments>
		
		<dc:creator><![CDATA[Steven Markham]]></dc:creator>
		<pubDate>Fri, 03 Nov 2017 09:15:41 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[pokemon go]]></category>
		<category><![CDATA[video games]]></category>
		<guid isPermaLink="false">http://gamificationtime.com/?p=151</guid>

					<description><![CDATA[<p>Gamification and videogames overlap with the mighty Pokemon Go! This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience. 74-year old Spaniard Amadeo Busquets was diagnosed as a diabetic and was told by doctors that he needs to walk at least four kilometers a [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/gamified-pokemon/">The 74 year old Pokemon Trainer</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2>Gamification and videogames overlap with the mighty Pokemon Go!</h2>
<p>This 74 year old Pokemon Master has used the game to transform his therapy into a fun and engaging life experience.</p>
<p><iframe style="border: none; overflow: hidden;" src="https://www.facebook.com/plugins/video.php?href=https%3A%2F%2Fwww.facebook.com%2Fplaygroundenglish%2Fvideos%2F535614640105204%2F&amp;show_text=0&amp;width=476" width="476" height="476" frameborder="0" scrolling="no" allowfullscreen="allowfullscreen"></iframe></p>
<p>74-year old Spaniard Amadeo Busquets was diagnosed as a diabetic and was told by doctors that he needs to walk at least four kilometers a day. The trouble was, he found it incredibly boring&#8230;</p>
<h2>Pokemon GO</h2>
<p>It was then that he decided to find something that he could do whilst engaging in his daily exercise. The solution he came up with was to gamify his boring experience into an opportunity to enter the world of Pokemon GO.<br />
As a result of his daily walks he was able to collect almost every available Pokemon and is the envy of most players. He easily defeats other is gym battles and has received nearly every gold medal available in the game.</p>
<p>He has also captured several rare Pokemon including Mew, Dragonite, Tyranitar, Lugia, and Gyarados.</p>
<p>Of his gaming achievements Busquets commented “I have a young person’s mind and that’s all.”.</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/gamified-pokemon/">The 74 year old Pokemon Trainer</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">151</post-id>	</item>
		<item>
		<title>Gamification Guru Power 100 no.27!</title>
		<link>http://gamificationtime.com/gamification-guru-2/</link>
					<comments>http://gamificationtime.com/gamification-guru-2/#respond</comments>
		
		<dc:creator><![CDATA[Steven Markham]]></dc:creator>
		<pubDate>Thu, 02 Nov 2017 15:30:27 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Gamification]]></category>
		<category><![CDATA[gamification]]></category>
		<guid isPermaLink="false">http://gamificationtime.com/?p=140</guid>

					<description><![CDATA[<p>Metal (Gamification) Guru Today sees the publication of the Rise Global &#8216;Gamification Gurus Power 100&#8216;. Although I have mixed feelings about Leaderboards, there&#8217;s something undeniably intoxicating about being added to and then being positioned on the list. Having reached the heady position of 27th on the list for November 2017 (and improving on my last [&#8230;]</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/gamification-guru-2/">Gamification Guru Power 100 no.27!</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h3>Metal (Gamification) Guru</h3>
<p>Today sees the publication of the Rise Global &#8216;<a href="https://www.rise.global/gurus/r/2546785">Gamification Gurus Power 100</a>&#8216;. Although I have mixed feelings about Leaderboards, there&#8217;s something undeniably intoxicating about being added to and then being positioned on the list.</p>
<p><img decoding="async" class="alignleft wp-image-129 size-full" src="https://i0.wp.com/gamificationtime.com/wp-content/uploads/2017/11/Rise-november-2017.jpg?resize=640%2C305" alt="Gamification Gurus Power 100 - Gamification Time 27th!" width="640" height="305" data-recalc-dims="1" /></p>
<p>Having reached the heady position of 27th on the list for November 2017 (and improving on my last month position), I have encountered an unexpected side effect of this status: My positioning gives me a vote on the <a href="http://www.gamificationofwork.com/awards/" target="_blank" rel="noopener">Annual Awards</a> which will be presented at <a href="https://gamification-europe.com/" target="_blank" rel="noopener">Gamification Europe</a>, held this year in Brighton on November 27th.</p>
<p>Not only that, my vote is also weighted by my Guru Score which gives me reasonable punching power without breaking my fingers.</p>
<p>And this is the BEST part of it!</p>
<p>I can now cast my votes for the people and projects I have admired and appreciated and give a little reward to those who are making the world or Gamification and the world in general, a better place.</p>
<p>I always think that the best thing about the Power 100 is that it gives you a list of names from the world of Gamification; Thought Leaders who you can check out and discover what they are writing or saying on the topic.</p>
<p>It also gives me a lift to see names like <a href="http://werbach.com/" target="_blank" rel="noopener">Kevin Werbach</a>, <a href="http://www.gamification.co/about-gabe-zichermann/" target="_blank" rel="noopener">Gabe Zichermann</a>, <a href="https://sylvesterarnab.com/" target="_blank" rel="noopener">Sylvester Arnab</a> and <a href="https://www.gamified.uk/" target="_blank" rel="noopener">Andrzej Marczewski</a> &#8211; people who have directly inspired me and whose work I greatly admire.</p>
<p>&nbsp;</p>
<h3>Its all about community, love and sharing</h3>
<p>What the Gamification Gurus list really does goes beyond a Leaderboard. It has created a community space, a place where those with shared interests can gather (I nearly used the term &#8216;like-minded&#8217; but we&#8217;re not &#8211; as in all academia and learning pursuits, there are wide varieties of theory and opinions, which is as it should be).</p>
<p>It is as a community that knowledge and learning moves forward. However, the sharing of information and techniques is a difficult choice.</p>
<p>I know that I have been ripped off &#8211; and more than once &#8211; when discussing my ideas in the past at my workplace and elsewhere. It makes me reluctant to put forward new ideas and guilty when I use knowledge gained elsewhere (which, when you think about it, is nearly ALL knowledge you have ever gained!). Suffering from depression and social anxiety doesn&#8217;t help much either.</p>
<p><strong>It&#8217;s a difficult one to get through. </strong></p>
<p>But &#8211; if you look around a little you will see many examples of people &#8216;giving away&#8217; their ideas, theories and even content and prospering because of it! You can find free ebooks, courses, software and videos and a lot of it of the very best quality. But why? Why give away the content you have worked so hard to create?</p>
<p>Because, the things we share freely become powerful ways to build our brands and reputations.</p>
<p><em>Because we want our subject to advance and expand and we cannot do this alone.</em></p>
<p>&nbsp;</p>
<p>So thanks to all the Gurus who care and share &#8211; I&#8217;ve voted for a few of you and it feels good.</p>
<p>Steven</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/gamification-guru-2/">Gamification Guru Power 100 no.27!</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">140</post-id>	</item>
		<item>
		<title>Serious Games &#8211; Instructional Design Best Practices</title>
		<link>http://gamificationtime.com/serious_games/</link>
		
		<dc:creator><![CDATA[Steven Markham]]></dc:creator>
		<pubDate>Fri, 20 Oct 2017 10:55:36 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Serious Games]]></category>
		<category><![CDATA[game mechanics]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[instructional design]]></category>
		<guid isPermaLink="false">http://gamificationtime.com/?p=4</guid>

					<description><![CDATA[<p>Before diving into building a Serious Game it is a good idea to take a step back and review the best practices of doing so. In this infographic we go through the best practices in instructional design of Serious Games.</p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/serious_games/">Serious Games &#8211; Instructional Design Best Practices</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>When building a Serious Game it is a good idea to consider an Instructional Design process and applying the principles of Instructional Design. This infographic illustrates best practices in instructional design for Serious Games and using game mechanics and gamification to engage the user.</p>
<p><a title="Best Practices in Instructional Design of Serious Games Infographic" href="http://elearninginfographics.com/best-practices-instructional-design-serious-games-infographic/"><img loading="lazy" decoding="async" class="attachment-progression-single-uncropped size-progression-single-uncropped wp-post-image" src="https://i0.wp.com/elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1-1000x4062.jpg?resize=640%2C2600" sizes="auto, (max-width: 1000px) 100vw, 1000px" srcset="https://i0.wp.com/elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1-1000x4062.jpg?resize=640%2C2600 1000w, http://elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1-504x2048.jpg 504w, http://elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1-768x3120.jpg 768w, http://elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1-620x2519.jpg 620w, http://elearninginfographics.com/wp-content/uploads/Best-Practices-in-Instructional-Design-of-Serious-Games-Infographic1.jpg 1201w" alt="Best Practices in Instructional Design of Serious Games Infographic" width="640" height="2600" data-recalc-dims="1" /></a><br />
<small>Find more <a title="The No.1 Source for the Best Education Infographics" href="http://elearninginfographics.com/">education infographics</a> on e-Learning Infographics</small></p>
<p>The post <a rel="nofollow" href="http://gamificationtime.com/serious_games/">Serious Games &#8211; Instructional Design Best Practices</a> appeared first on <a rel="nofollow" href="http://gamificationtime.com">Gamification Time</a>.</p>
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