Gamification: The use of game elements in non-game situations to create motivating and engaging real-life experiences
Are you interested in discovering more about using Gamificaton and Serious Games to create engaging real-life experiences? Me too!
Hi there. I’m Steven Markham and I became interested in Gamification and Serious Games several years ago whilst working at the University of Chester on the ‘Break Down or Break Out‘ project.
I created Gamification Time to gather my thoughts and ideas on Gamification, Gameful Design and Serious Games which I will be sharing in this blog and on my Social Media accounts.
I passionately believe that there is great potential in applying the principles of gaming to real-life problems and situations and making this world a better place.
“Gamification should be about driving learning and behavior change” — Karl Kapp, professor of instructional technology, Bloomsburg University
For the purposes of gamification we focus on the Intrinsic ‘MAGIC’ motivators (Mastery, Altruism, Greater Meaning, Independence and Community)
Gamification is the process of using game mechanics and game thinking in non-gaming contexts to engage users and to solve problems.
For a gamified system we need to tailor our design to the types of players that will be participating. Each of us as individuals have a certain way of looking at the world – we are subjective in our view.
In the second part of this post about Motivation, we’ll explore Intrinsic Motivation and the MAGIC system of motivators
We try to use Gamification to create motivating and engaging real-life experiences.